Mode: SP, DM, COOP
Difficulty Settings: No
New Art: Yes
New Cons: No
Review by Forge on March 20-2013
A chemical factory styled map.
There's not much to it; just a series of medium to large sized rooms and corridors. The sector architecture is simple and squared off with some sloppy work that allows a few doors to clip into walls. There's a large portion of sprite based floors and architecture to create ror, most of which is well done, but it also creates alot of sprite clipping issues because sprite misalignment and placement. Many wall aligned sprites that should be view aligned, including aliens, don't help matters any.
Appearance wise there are many misaligned textures or textures that were missed and left incorrect, minimal trimwork and detailing, and practically no shading.
Over all a rather dull looking map. The layout is semi-linear with a few corridors in the beginning that all end at the same location and a fork in the middle. Of course if you take the wrong branch it will dead end at a lock and force you to go half way back through the map to take the other fork to find the key.
Game play is a key card hunt. Nothing too complicated other than taking the right path by chance and finding the key before going down an opposing path to find the lock.
Combat is pretty straight forward; enter a room, kill the baddies that are waiting for you, collect the supplies, move to the next location.
Weapon selection is limited, but there is more than enough health and ammo to outlast any encounters.
Sprite Work/Detailing: 4/10
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