Facility

by Alan Nanut


(276) views since July 2019


Released: 1996-07-20
Mode: SP, DM
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Sound
New Art: No
New Cons: No
Score: 74

Review by Forge on June 03-2014

A factory styled map. The facility is located in the center of a city block with a street wrapping around it and adjoining a desert canyon. There's nothing too extraordinary about the level; it's pretty basic and simple.
Most of the locations are mostly big squared off rooms with only one or two textures, almost no detailing or trimwork, and just look empty. The factory is just a few big rooms with some conveyor belts and engine pistons, and a few smaller office and control rooms.
At least the shading is pretty good and ambient sounds give it some atmosphere.

Game play is a key hunt.
The cards are stashed pretty close to their respective locks and the mostly linear progression makes getting through this short map pretty easy. A few booby traps and some behind the door ambushes are the only surprises; most combat is face to face engagements and Duke has a pretty hefty arsenal by the halfway mark.

Texturing/Lighting-Shading: 7/10
Sprite Work/Detailing: 6/10
Ambiance: 6/10
Architecture: 15/20
Layout: 16/20
Gameplay/Design: 24/30
Overall: 74/100

Map Template

Screenshots

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Other maps by this author:

Als Dukematch City
Released: 1996-06-22
Score: 0
Mode: DM
Review: Al's Dukematch City


Complex 2
Released: 1996-11-10
Score: 80
Mode: SP, DM, COOP
Review: Complex 2
Polaris Outpost
Released: 1996-12-06
Score: 91
Mode: SP, DM, COOP
Review: Polaris Outpost

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