Mode: SP, COOP
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge
An EDF styled base facility on the moon.
There are storage rooms, shuttle landing pads, water treatment systems, barracks, control rooms, and other typical locations one would find in a self-sustaining moon base environment.
The map is solidly constructed with distinct architecture, strong shading, plenty of lighting effects, and is well detailed. Most areas are quite roomy and there are plenty of large view ports and sky light windows to give a look at the outside environment and expand on the ambience of actually being on a moon base.
The layout initially starts out fairly linear with a little room to wander in various minor side locations, turns linear for a period while navigating through a series of corridors and small rooms to reach the other side of the structure, then turns into a large hub with several spokes radiating out.
Each area is quite distinct at this point so getting turned around isn't much of a problem.
Game play is a combination of finding and throwing switches as well as hunting down key cards.
Most of the time there's a viewscreen nearby when throwing a switch, but not every time. A few instances can prove confusing as to what the switch did, and this is further exasperated by the fact that there are paths the player is supposed to follow, but only if the door, which is out of direct line of sight, has been opened. If the door has not been opened then the player is stuck and the map must be restarted.
A lot of switches are hidden into the scenery which isn't that big of a deal in most cases since they're disguised into computer monitors which look like they need to be checked out anyway. There is an unfair hidden button disguised into a random wall decoration which locks the panel concealing the yellow key. At least the author put a clue next to the yellow lock letting the player know the yellow key is hidden somewhere in the crews quarters, but you still have to randomly click around until you find it since the decoration it's hidden in has been used a dozen times throughout the map and this is the only one which has a switch camouflaged into it.
Combat is pretty well balanced throughout. There's a good variety of baddies, and a well-stocked arsenal to take them on. It may have gone a little overboard on the ammo and health, but there is one instance the player will be glad to have several atomic health lying around at their disposal.
There's an eight button puzzle that must be solved while an automatic wall shooter launches rpg rounds at the back of your head. There's a fine line between difficult and annoying, and this crosses that line. Even with the combination clue given in the prison crusher, running into a cul-de-sac, hitting a button, then running out to keep your brains from being plastered onto the wall, over and over is not really that much fun.
Sprite Work/Detailing: 10/10
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