Fbsp002

by Geoffrey van Dijk



Released: 2002-06-14
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: Music
New Art: No
New Cons: No
Score: 91

Review by Forge on January 25-2012

A rather short map taking place in a hotel styled building. There is a small outdoor street area, but the majority of the game takes place indoors. Aside from the lobby, studio, a few maintenance rooms and closets, the bulk of the travel takes place in a stairwell.
The map is created using the classic style making the ambiance dependent upon strong sector shading and trimwork. While not highly detailed, the map doesn't feel as if it needs it.
There are no complicated puzzles or twists and turns to the floor plan, it's a simple key card hunt with a straight forward layout.

Game play is basically moving from one location to the next while killing everything that gets in your way. Health kits and ammo aplenty make it only mildly challenging.

Texturing/Lighting-Shading:9/10
Sprite Work/Detailing:9/10
Ambiance: 9/10
Architecture/: 18/20
Layout: 18/20
Gameplay/Design: 28/30
Overall: 91/100

Screenshots

Gameplay Video

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