Fbsp003: City under Siege by Geoffrey van Dijk                           


  • Released: 2004-12-23
    Mode: SP, DM, COOP
     

    Review by Forge on 2012-02-21

     

    A key card hunt in a small city map. Done in the classic 3DR style, there's not alot of detailing or prominent architecture, the atmosphere revolves around texturing and shading. The layout is basic; with a city street serving as a hub and winding around a few buildings which have shallow indoor areas. There are office building, book store, subway, and adult video booth styled interiors.

    Navigation is fairly linear and combat consistent. Respawns in the street area keep up the fast paced action during backtracking to the next building. There's a nice variety of aliens to blast away at and plenty of ammunition to keep up a running fight. The weapon selection is kept to the basics, but nothing too heavy is required. The big challenge is the absence of health from the first quarter of the map coupled with a fairly heavy onslaught of baddies. If the player can get through this, the rest is pretty easy.


    Texturing/Lighting-Shading: 9/10
    Sprite Work/Detailing: 8/10
    Ambiance: 9/10
    Architecture: 18/20
    Layout: 18/20
    Gameplay/Design: 28/30
    Overall: 90/100

     


    Score: 90

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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