====================================================================== Title : The Duke Nukem Aquatic Museum (Fetusboy is just a catchy title) Author : Gabe Sheets E-mail : sheets@mail.utexas.edu Web Page : N/A Description (long version): Well, as we all know, Duke LOVES fish. So, of course, after saving the world he donated a huge sum of money to create a museum named after him and dedicated to marine wildlife. Soon after its completion, however, the head marine biologist went mad and concocted a perverse scheme to engineer the next alien invasion using the museum as its headquarters. Duke, on one of his routine visits to the museum was flying in his personal helicopter when he suddenly came under heavy fire from below, and was shot down. Once again, Duke finds himself facing hordes of aliens with just a pistol and some attitude. The vangaurd forces of the alien invasion have taken over Duke's beloved museum. They've kidnapped some chicks, forced the museum employees to hang themselves, and tortured all the cute little dolphins (Duke loves dolphins). It's up to you to clear the place out before the main attack force arrives. (short version, sort of):The basic idea of this level is that there are lots of tanks (aquariums) on the first level that you can dive in to when you get up to the second floor. From there you can look out onto the goings-on of the first floor. The whole thing is complexly interconnected and the final areas of the map are unlike anything I have seen in any of the hundreds of maps I've played. This is my first level, and I did do some things a bit clumsily, but don't let that affect your decision to press that big glowing download button! Have some mercy on me. I'll do better next time. Thanks. Also, due to the overlapping, monsters will "see" you from areas that you're not actually in. This means that they move around the level unpredictably. Each time you play this map, it will be a whole new experience. Additional Credits to : Thanks to Brett Gmoser whose faq assisted me in learning how to do this crazy stuff. Thanks to 3drealms for creating the coolest character in video game history and giving me the opportunity to create new worlds for him to explore. Thanks to my friend Chris R. for play-testing and offering suggestions. Thanks to everyone who downloads this. Thanks to Elite games and all the other cool Duke3d sites. Thanks to anyone who's still reading this. You're so patient. ====================================================================== * Play Information * Episode and Level # : N/A Single Player : Yes DukeMatch Level : Yes Co-op : Yes Difficulty Settings : Not implemented (maybe next time) * Construction * Base : New level from scratch Editor(s) used : I used Legos and Play-doh. Cool, eh? Build Time : Worked on it day and night for two months (mostly night) Known Bugs : -The first and major bug is that when you play this level single player, certain sectors cause bad slow-down. Maybe it won't be such a problem for you guys with huge amounts of memory and super-fast processers. I have a P-120 with 24 megs, and it was still problematic. I tried to tone it down as much as I could, but there are certain sectors where it's still pretty bad. I imagine that playing it Co-op would be horrendous. Of course, once you clear out the level, it's not a problem anymore. -Sometimes, when you shoot the hanging suit-guys they don't explode. Instead, you can keep shooting them for awhile and whatever is set to spawn from them keeps popping out. It's weird. -Sometimes, you'll be walking along, usually upstairs or in the vents, and all of a sudden it will be like one of the slimes is chewing on your face, but it's not actually there. All you have to do is shoot and it will die like usual. This is because of the clumsy way I overlapped many areas. Sorry. -I've noticed that sometimes monsters will disappear for no apparent reason. I don't know, man. It's weird. -This is a bug inherent in the system: monsters can hurt you through glass. In the actual game, they bypassed this by making the glass walls thick enough so that their attacks could not reach you. Well, I didn't do that in all cases. -The Octabrains will actually squeeze through the glass in some areas. -A couple of the switches will only activate if you touch them from certain angles. If you have too much trouble, just shoot or kick them. -Please don't be daunted by the uncommon length of this "known bugs" section. It's not that bad. * Copyright Information * -This level is not in any way endorsed by 3dRealms. -You may distribute this map only if accompanied by this text file. -If you want to modify it, go ahead. But be careful. It's a bit unstable. * Where to get this MAP file * FTP sites: Try elitegames.com BBS numbers: Other: !!IMPORTANT NOTE!!: You need to have the Atomic Edition (v1.4 or 1.5) of Duke Nukem to play this level. If you play without it, its going to look VERY strange, or it might not work at all. -Also- PLEASE, PLEASE, PLEASE e-mail me with comments and criticisms after you've played it. Like I said, this is my first level, so I need it. Furthermore, I was going to put demo cameras in the map as well, but decided against it when I encountered all the slow-down problems. If you want some in there despite that, e-mail me and I will post a new one with some well-placed cameras. ===========================================================================