Mode: SP, DM
Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on 09 April 2018
An airport styled map.
The airliner Duke is a passenger on is shot down as it's making its approaching to an airport, causing it to collide with a terminal. Duke has to exit the remains of the craft, climb through the wreckage, and deal with the aliens that have taken over the facility.
It's an okay looking level; nothing too eye-catching, nothing too sloppy. There are some simple mistakes with sizing and texturing, and shading can be a bit sporadic, but generally it's put together fairly well.
A little more detailing and a bit more of a variety in texture usage could have really made the level stand out, but as it is, it's adequate enough to get by on.
Game play is a key card hunt. The layout is mostly linear with some variance provided in the floor-plan to explore around in, but it's not too complex or difficult to figure out. Finding the yellow card can be a bit tricky though. The wall texture of the door it's behind blends in with the adjacent walls. Only the markings on the floor really indicate that there's something at that location to investigate.
Battles with aliens is set up pretty logical and consistent. Enemies occupy certain areas and key locations, and respawns are present during most instances of backtracking.
The only thing semi-annoying is the large amount of tiny slimer eggs. They're too small to shoot or boot, and by the time they're seen they're hatching, so pipebombs are less effective when dealing with them.
The player's experience will mostly be dictated by the amount of side-stashes that are found. If most of them are discovered, they'll be over-armed and near maxed on health. The fewer caches found, the more balanced the map is. Too few discovered and the map will be pretty difficult.
More fun than lost luggage.
Other maps by this author:
The Sands of Time
Review: The Sands of Time
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