by Duke64Nukem

(521) views since Feb 2019

Released: 2014-08-21
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3, EDuke32
Sound/music: Music, Sound
New Art: No
New Cons: No
Score: 95

Review by Forge on August 25-2014

An EDF base on Mars inspired by Doom.
The level is very gloomy and atmospheric with nice detailing and architecture. Good texture combinations and a lot of sprite work went into the making of this map which go a long way in creating an inerasable impression.
The environment changes up from planet surface to indoor base sections to alien hive like locations. There are holes in walls and windows giving views of outdoor scenery for depth, and the usage of palletes and strong shading give a nice aura and realistic ambiance.
The layout is initially hub styled consisting of a large room with several inaccessible passages. This will require back tracking several times but the respawns should keep the player busy.

Game play is a card hunt and follows the standard retrieve then return to the lock system.
The only confusion might be failing to see the passage that is up by a ceiling and needs to be reached via jetpack. It is marked and stands out from the surrounding environment because it's lit up and a bit brighter than its surroundings.
The challenge is ammunition and health management; especially for the first half of the level. Unless several of the secret areas or stashes are located the resources are quite limited and it can come to a point where the player has no choice but to run because they'll have no way to fight back or heal.
Another challenge, especially during the early going, is dealing with switches and cracks. Instead of secret stashes some do nothing but open passages to earlier sections of the level, waste precious explosive, spawn a small horde of enemies that the limited resources aren't supplied to handle, and convolute the path. Test cautiously and only if you're prepared to fight.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 20/20
Layout: 18/20
Gameplay/Design: 27/30
Score: 95

Map Template


Image 1


Image 2


Image 3


Image 4


Image 5


Image 6


Gameplay Video

Other maps by this author:

Released: 2014-12-25
Score: 89
Mode: SP, DM, COOP
Review: Duke64Holiday

Released: 2014-12-25
Score: 0
Mode: DM
Review: Duke64HolidayDM
Dukenstein Revisited
Released: 2014-11-26
Score: 80
Mode: SP, DM, COOP
Review: Dukenstein Revisited
Ghost Town
Released: 2014-02-02
Score: 82
Mode: SP, DM, COOP
Review: Ghost Town
Ghost Town Xmas
Released: 2015-12-25
Score: 83
Mode: SP, DM, COOP
Review: Ghost Town Xmas
Haunted Nukem
Released: 2015-10-31
Score: 0
Mode: SP, DM, COOP
Review: Haunted Nukem
Released: 2014-04-04
Score: 89
Mode: SP, DM, COOP
Review: Meanstreets
Released: 2014-10-29
Score: 92
Mode: SP, DM, COOP
Review: Painkiller
Released: 2014-07-07
Score: 93
Mode: SP, DM, COOP
Review: Turok
Turok 2
Released: 2014-11-26
Score: 95
Mode: SP, DM, COOP
Review: Turok 2
Turok 3
Released: 2017-05-27
Score: 0
Mode: SP, COOP
Review: Turok 3
Turok DM
Released: 2014-08-07
Score: 0
Mode: DM
Review: Turok DM
Released: 2014-07-23
Score: 91
Mode: SP, DM, COOP
Review: wangnukem

Cast your own vote:

Rating: - /5 (- vote(s) cast)

(Vote to see the results...)