From Base To Base 2

by CarThief

(247) views since Nov 2018

Released: 2010-05-28
Mode: SP, COOP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32, DukePlus
Sound/music: No
New Art: No
New Cons: No
Score: 85

Review by Forge on 19 March 2012

Requires Dukeplus 2.09 or higher

A medium sized hi-tech base styled map.
The map is mainly made up of a series of steel gray corridors and steel gray small to steel gray medium sized rooms. It looks as if two armies have been fighting in it for the last fifty years until one day they decided to set aside their differences and start looting all the hardware stores within a five hundred mile radius.
After a few years of marauding, they dumped all their acquired crap into every single corner of this base and retire to live out their lives in pubs telling everyone within ear shot all of their war stories. The amount of over detailing and just piling on of junk makes for a very cramped map. The environment would be much improved with a few ambient sounds, a little more variety in the texturing, some stronger shading, and opening up the floor a bit to be able to stand back and look around.
There are a few neat little architectural structures scattered towards the end of the map made during an apparent creative flourish by the author, but don't expect to find anything too extraordinary within the steel gray square hallways and the steel gray square rooms.
The map uses a pretty simple layout and is broken into small chunks. To get from one section to the next the author abuses the fade out/in transitioning effect of dukeplus. It slows down what would otherwise be a very fast paced map.
Several of the smaller sections could have been combined to eliminate this problem.
The author also takes advantage of dukeplus by amping up every alien in the map. They all have increased health and high powered weapons. When those fail to take you down with one shot, then they'll most likely just teleport behind you and either shoot you in the ass or suicide bomb you to death.
It isn't a bad idea to walk backwards alot in this map. Then if that isn't enough, the author also tossed in a few "cannons" that can't be destroyed and can kill you very quickly if you're unfortunate enough to not see them in time.
All this can make for some either really boring play if you have to reload all the time, or real exciting play if you enjoy strafe firing in small rooms and the challenge of surviving when the odds are stacked against you.
Overall a rather claustrophobic and bland looking map with some incredibly challenging game play.

Sprite Work/Detailing:8/10
Ambiance: 8/10
Architecture/: 17/20
Layout: 18/20
Gameplay/Design: 27/30
Score: 85

Map Template


Image 1


Image 2


Image 3


Image 4


Image 5


Image 6


Gameplay Video

Other maps by this author:

Delivery to Hidden Base
Released: 2008-08-17
Score: 80
Mode: SP, COOP
Review: Delivery to Hidden Base

Cast your own vote:

Rating: - /5 (- vote(s) cast)

(Vote to see the results...)