Mode: SP, DM
Difficulty Settings: No
New Art: No
New Cons: No
Review by Puritan on 11 April 2021
A quite dark and gloomy level set around an Art-gallery in a cityblock. In addition Duke must roam a large sewage system.
The goal is to find a few keycards to open new parts of the level before nuking the place. Quite ordinary really.
The design is actually very good for a map from way back in the first year of the Atomic edition. The author is clearly aware of many Build tricks and understanding of sizeing and trimming.
The hole level is dark but not too dark.
The resistance is well balanced but the amounts of weapons, ammo and health kits are far to high, as many levels were in those days.
Should consume some 15 minutes or so.
Other maps by this author:
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