GJHoyer

by Greg Hoyer


(246) views since Nov 2018


Released: 1996-11-16
Mode: SP, DM
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 95

Review by Forge on April 26-2014

An EDF space station styled map.
A solid and great looking level with good texture combinations, nice lighting effects, strong trimwork, and is well detailed. Good shading, sound usage, and sector effects add to an already nice ambiance.
The map is pretty large and it can become easy to get turned around, but if the player follows the respawns they should have no problems.

Game play is a key card hunt. Most of it follows the theme of going down one fork, getting a key, and back tracking to earlier sections or forks in the path to get to the lock. It's not overly complicated and the nearly constant action makes for an entertaining experience. The level is well balanced and items are placed at appropriate intervals. The player may run low on ammunition for a weapon or two, but will be well loaded with other guns until more pick-ups are found to restock the carried supply.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 9/10
Ambiance: 10/10
Architecture: 20/20
Layout: 18/20
Gameplay/Design: 28/30
Overall: 95/100

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