Halls Of Doom

by Zykov Eddy


(302) views since Jan 2019


Released: 2014-09-08
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32
Sound/music: Yes
New Art: No
New Cons: Yes
Score: 82

Review by Forge on September 09-2014

A three map mini-episode inspired by Doom.

Stock Duke3D texture sets are used to create an old dirty EDF styled Mars base.
Aesthetically the maps are pretty plain and ordinary; aside from sporadic detailing things look pretty flat and bland.
Some texture combinations work; others just look out of place. Lack of any effects and sounds also gives the impression of a static and dull environment.

Game play is navigating from point A to point B styled.
The player walks down a linear path until they find a key. The card really doesn't serve any purpose other than being a check-point letting the player know they need to turn around and start walking back toward the beginning of the level to find the door that just opened.
Combat is the pretty straight forward room clearing exercise.
There's a fair amount of supplies for the player to collect up, but weapon selection is quite limited so there's little change up to the game.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 7/10
Ambiance: 7/10
Architecture: 17/20
Layout: 16/20
Gameplay/Design: 27/30
Overall: 82/100

Map Template

Screenshots

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Gameplay Video

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