====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Have Fun Storming The Castle! Filename : hfstc.map Author : SalaciusCrumb E-mail : salaciuscrumb@gmx.net Web Page : None Misc. Author Info : "No one here is exactly what he appears..." Other Levels : SST TC: SP maps: Gamma Inferno Trapped Mercator Mission Zeta II Reticuli MP maps: L.W.C.S. Landing Platform User maps: Before the Storm Eye of the Storm Operation Devil's Dance Duke3D: SP maps: Voices of Authority Description : *** IMPORTANT: This map requires DukePlus v2.07!*** *** IMPORTANT: Read the notes below for essential gameplay information! *** The tide of war has turned against us. We are on the defensive. The alien aggressors have conquered or infiltrated many of our facilities. Yesterday, an island near Tunesia fell to the enemy. This island houses a large teleportation device, which is vital for the coordination of our European and African troops. But that's not all. An alien strike force have hijacked one of our troop carriers, the Athena. They have rigged the board computer for an automated course to one of our skyhook stations which is in geosynchronous orbit above the Sahara. We don't know if the enemy plans a suicide run or a genuine attack, but whatever they have in store, it can't be good. Your mission will be twofold: 1. Infiltrate the teleportation base and secure the control room. 2. Activate the teleporter. We managed to sneak a virus into the maniframe which will automatically set the coordinates for the teleporter once the scanners of the base pick you up, so all you have to do is to push the button. 3. Board the skiff on the teleportation field to reach the Athena. Normally we would send a full infiltration team, but all our troops are engaged elsewhere and without range, so teleporting you directly to the carrier is the only way to stop the vessel before it reaches its destination. 4. Destroy the carrier by setting an explosive charge in the reactor room. There should be a Skycar in the cargo bay, so use this as a means of escape. We don't know what the aliens are up to are what they already did the ship, so we can't risk to take in the ship in one of our installations. It wouldn't be the first time that they try something funny, so sacrificing the Athena is a necessary evil. Godspeed, soldier! Additional Credits To : - DeeperThought for the awesome DukePlus. - Mikko_Sandt, Spiker, DeeperThought, The Commander, Forge, Gambini and Geoffrey for their invaluable feedback. This map is dedicated to the PS3 game Killzone 2, which gave me the original inspiration to build a hovering skiff in Build...which eventually grew into this usermap. ====================================================================== * Play Information * Episode and Level # : User map - Have Fun Storming The Castle! Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : Yes, two to choose from: A MIDI rendition of "Flight of Icarus" by Iron Maiden and an ogg. of "Leonidas Returns" from "Halo 3", the track this map is really meant to be played with. New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : Mapster Art Editor(s) Used : None Construction Time : Can't tell anymore. Known Bugs/Problems : * Where to get this MAP file * File location : ===================================================================== *Important Information* Installation : Nothing special. Just unzip the contents of this .rar into your Duke3d folder. ATTENTION: The duke3d.def included is for the use of the skybox that comes with this map. If there is already a duke3d.def in your Duke folder, be sure to backup it! Important Notes : READ THIS TO FULLY ENJOY THE MAP: - Keep in mind that before you board the skiff that, once you are aboard, you will immediately teleport to the Athena. Prepare for sudden enemy contact! - When you reach the reactor room of the Athena, a glowing red marker on the floor will show you where to position the bomb. All you have to is to step on the marker, and the charges will be automatically set. =====================================================================