Title : HITOWER5.MAP Author : Allan Scott E-mail : allans@powerup.com.au Web Page : Description : Duke3d map. Street environment. Underground tunnel The map is not that large, it's all the explosive... I'm trying for the ideal DM level for our network days. However, HITOWER5 is also made for a cruise in Single. (Also by me: ATOWN2 VDDARK STREET70 ALLEYX AMOZON3 DOORS63 AROID88 TOWER50 NEWST25) Additional Credits to : Testers: dwegner@powerup.com.au Damian has a WebPage! http://www.powerup.com.au/~dwegner davidfoy@powerup.com.au aaronjd@b022.aone.net.au thassell@powerup.com.au JC Forster. JC has a WebPage too, with DukeLevels. http:/www.u.arizona.edu/~jforster Vedran Jelenic: vedran.jelenic@pegasus.fido.br Action maps his specialty. Look for DFL.MAP 'BUILD'... I love it now. So many options. 3DREAlMS! Jay Cotton for great support and updates for Kali. =============================================================================== * Play Information * Episode and Level # : USER MAP, with an exit (to nowhere) Single Player : Yes, with keys and BIG monsters. DukeMatch Level : Yes, with DM only areas. Cooperative : The placements are there.Does anyone play co-op Duke? Difficulty Settings : Not implemented. Base : New level from scratch Editor(s) used : 'Build' on a 486DX100 Known Bug (fixed) : The floor explosions. Yes, place the SEs tail down. But don't try too many SEs in one area or the roof comes down instead of the floor going up. (It'll make sense to a map builder). Otherwise, no known bugs. ===========================