================================Author Info=================================== Title : HOOKEM.MAP Author : Charlie Wiederhold Author of software such as: EditCON, DOSRTS Maker, Episoder, Runduke Level reviewer for TEN FileFactory - DukeMaps Maintainer of the old WiederWeb RTS Archive {* Soon to be back up, at a new location! Keep your eyes peeled for the greatest RTS Archive to be alive again! *} Programmer - Sunstorm Interactive Inc. Email Address : wieder@cs.utexas.edu Description : Brand new concept in Deathmatch play. This level actually started out as an experiement, and I really hated it the whole time I was designing it. But, I played it, and completely changed my opinion. It has a rather high learning curve, but once you learn where everything is, let the fragging begin. The location is based on two space stations, almost identical in design. Four floors per station, with a cross design for the floor makes for lots of area to cover. The plus side to it, is the mode of transport, teleporters connecting each floor to all the other 7. Thus making tons of escape and chasing routes. When you enter the level, you may say "Is this really all there is?", but play it, and I promise you will be addicted. One of my play testers commented on how addictive it was, and trust me when I say you will think the same. Great design for play on TEN and on a network. Enough talk, just play the level, and that should convince you this is the absolute ultimate in Duke match play. There is no other level out there more suited for it. Oh yeah, did I mention it happens to look great too? Enough bragging... lets play some DUKE! PS, For some fun try firing a few rockets into the teleporters... try to predict where they will end! Hopefully... in your enemies face... heh heh! PPS, See if you can find why in the world I named this level HOOKEM... kudos to you if you can find out... heh. Files included : HOOKEM.MAP - The level to play HOOKEM.TXT - This authorship file Additional Credits to : Andrew, Peter, and Daniel for helping me play test it, and getting blown up so much... heh! Robert Travis, for offering suggestions, and his wonderful examples in AnslemX and BETATWO levels. To all these guys cause they great friends. Other levels I've made : PNTBALL.MAP - The original of my collection. PNTBALL2.MAP - The spiced up version I made for the TEN level design contest. A hot number, get it! RODEO1A.MAP - Designed for the Duke Nukem 3D Rodeo Shootout. I was contracted to create a level designed around an 8 player network game. Thus, the result. RODEO1B.MAP - The fixed up version of the RODEO1A level, used ni the second Rodeo Shootout. Fixed framrate problems, as well as made it all around better. ============================================================================== ** Play Information ** Level # : User Map Single Player : Not implemented Cooperative 2-8 Player : Not implemented Dukematch 2-8 Player : Yes Difficulty Settings : No Monsters : No New Graphics : No New Music : No New Sound FX : No Demos Replaced : None ** Build Information ** Base : From scratch Build time : Oh, somewhere just over a week. Editors used : BUILD.EXE Known Bugs : None ** Copyright / Permissions ** Authors MAY use HOOKEM.MAP as a base to build additional levels. BUT!!! You MUST give me a lot of credit for the base and original idea. You MAY distribute HOOKEM.MAP, provided you include this file, with no modifications. You may distribute HOOKEM.MAP in any electronic format (BBS,Diskette,CD,etc.) as long as you include this TXT intact. You MAY include HOOKEM.MAP in any compilation. You may not alter the level in any way except the minor change of the MAP number.