Mode: SP, DM, COOP
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on May 26-2013
A small hotel and resort styled map.
Most locations are pretty typical; a bar and lobby, kitchen, swimming pool, arcade and game room, a cabaret, storage areas, guest room, an extensive ventilation duct system, and other usual sites. Construction and detailing are pretty basic and simple; rooms are large and blocky. Though the texturing is misaligned in places and some are questionable in their use, the shading and lighting effects are decent and help offset the messy bits.
The layout is very open due to the ventilation shafts connecting one end of the building to the other. The blue key isn't even needed because of it, but its alot easier to walk through the door than to keep jumping into and out of the duct work.
Game play is a key card hunt.
They're simple to find and unlock, and other than a couple wall cracks there really isn't much in the way of puzzles except finding all the secrets.
Duke starts off only lightly armed, but the challenge immediately diminishes due to the huge arsenal, truckloads of healing items, and a good amount of ammo for the basic weapons lying around all over the place.
Sprite Work/Detailing: 8/10
Other maps by this author:
Cast your own vote:
(Vote to see the results...)