Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 20 January 2018
An underground cave system with an alien hive.
The level contains two primary sections; caverns with an occasional mine-shaft element, like support beams, and an alien base with hive elements, such as a human woman processing room and an egg hatchery.
Other than some sector-over-sector hall-of-mirrors glitches in the main large cavern the map looks pretty good. The texturing and shading are done well, and the architecture is nicely constructed.
The layout and design are decent for the most part. The primary method is to present the player a forked path; one direction dead-ends, the other holds a switch to open up said dead-end. The distances are fairly short so the hassle of back-tracking isn't that much of an issue, but some respawns could have helped keep the action going a bit more consistently.
The only hitch in progression is noticing the semi-transparent bridge to cross the top of the large cavern to get to an opened door.
The map's balance is tipped in Duke's favor as he's given some pretty heavy firepower in relation to the number of enemies in the level, and there's more than enough healing items provided throughout. The aliens that are present are well placed and it's still a good bit of entertainment clearing out each section.
More fun than a case of black-lung.
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