Intercommunication
by Fernando Marquez
(444) views since May 2019
Released: 2005-05-11
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 91
Review by Forge on 06 September 2012
An EDF space station map.
Made up mainly of corridors and small to medium sized rooms with the usual metallic walls and various control panels, there's not a lot in this map that is out of the ordinary, but it is solidly designed and constructed.
The level starts out linear until the hub area with the main control room is reached, afterwards it a series of taking transport shuttles to other sections of the station, completing the tasks there, and returning back to the hub.
There's nothing too complex, it's usually straight in, straight out.
Game play is a combination of switch puzzles and key card hunts.
There are two main switch puzzles, both are oversized and annoying to solve since there's no clues for their combinations. The key cards are fairly easy to locate and don't slow down the progression of the map.
Combat is mostly a straight forward affair with occasional instances of behind the back spawns, but not too many that it gets irritating.
There are a several encounters with the fire fights in rather restrictive quarters, but the supplied arsenal and amount of ammunition provided can take down a small army and there's enough health lying around to heal that army.
Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 9/10
Ambiance: 10/10
Architecture: 18/20
Layout: 18/20
Gameplay/Design: 26/30
Score: 91
Screenshots
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