by Danstructor

(227) views since Jan 2019

Released: 2005-01-22
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 53

Review by Forge on December 02-2013

A space station map. A very plain and simplistic level consisting of huge empty corridors and large barren rooms. Detailing is nearly non-existent and rooms large enough to park a dirigible in have maybe a desk sized control panel. Some lighting effects are used, but wall shading is severely neglected; the lack of depth causes the large open areas to look even more flat and boxier.
The layout is basically one long corridor after another with a few minor side rooms and interconnected with teleporters for a cheap transition between locations.

Gameplay is a keycard hunt. Like the rest of the map it's basic and simply a matter of picking it up off the middle of some floor and walking uneventfully all the way back to where the lock is located, repeat.
Combat is also pretty tedious; nothing, nothing, nothing, horde!, repeat. Duke is armed to the teeth with heavy fire power and there are healing items all over the place. Minimally challenging and not much to look at.

Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing: 4/10
Ambiance: 6/10
Architecture: 10/20
Layout: 11/20
Gameplay/Design: 16/30
Overall: 53/100

Map Template


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Other maps by this author:

Released: 2012-12-18
Score: 84
Mode: SP, DM, COOP
Review: Bank

Released: 2005-12-14
Score: 72
Mode: SP, DM, COOP
Review: Escape

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