JFCBP1
by Community
(523) views since Dec 2018
Released: 2006-11-03
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: No
New Art: No
New Cons: No
Score: 93
Review by Forge on 26 January 2012
The first community build project made using the new limits of the Jonof/eduke32 ports to create a large, more detailed map. HRP is compatible, but not mandatory.
The majority of the map is of a high-tech, underground base style, but different authors did deviate from the main theme and this results in some disjointed sections that seem a bit random and don't really fit.
Most outdoor locations appear to be lunar-like, but then at the end you are in an earth city.
Indoor areas deviate from military base, to caverns, to sewers, then to urban locations like office buildings, a restaurant, and a night club. Aside from the fluctuations in scenery the majority of these locations are well designed and detailed thanks to the new limits and the meticulous work of the authors.
Game play is well polished; the map transitions well from location to location and the enemy to supply ratio is about spot on. The level consists of key cards and switches with heavy doses of continuous combat.
Texturing/Lighting-Shading:9/10
Sprite Work/Detailing:9/10
Ambiance: 9/10
Architecture: 19/20
Layout: 19/20
Gameplay/Design: 28/30
Score: 93
Screenshots
Gameplay Video
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