(23) views since Nov 2018


by Guy Lecocq

Released: 1997-05-09
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 80

Review by Forge on 10 April 2018

An EDF space station styled map.

Duke is held prisoner and must break out and make his way to an escape pod.
The layout of the map is three forks off of a main hub. The player enters the hub via one spoke from the prison cell and explores the other two in a sequential key car hunt. The level itself is pretty basic in construction, detailing, and architecture. Other than a few odd texture choices, that's pretty simple as well, but the shading is done well. A denser application of ambient sounds would have really boosted the atmosphere.
The puzzles fit with the appearance, as they are pretty straight forward and basic as well. Getting the blue keycard can be a bit tricky though. It's on a moving sector slotted behind a wall. Hitting a series of buttons and switches is supposed to bring it to an open davit where it can be collected. It doesn't quite go all the way to the end of the track, so some rubbing up and down against the wall where it stops will usually provide the necessary proximity to it in order for a successful collection.
What makes the level worth playing is the combat, it's a nice variety of weapons and aliens across a few different scenarios and settings. Ammunition is plentiful, and so are the enemies.
More fun than fruitcake.


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Other maps by this author:

La Rue Fatale
Released: 1997-08-20
Score: 80
Mode: SP, DM, COOP
Review: La Rue Fatale

Released: 1998-08-21
Score: 75
Mode: SP, DM, COOP

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