Launch Center

by Fernando Marquez


(200) views since Oct 2018


Released: 2004-10-29
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 86

Review by Forge on September 26-2014

An EDF styled rocket launching facility. It's a pretty basic map consisting of a large central room and a corridor the goes around the outside of it. The setup is like a large spoked wheel with several small rooms jutting off the main hallway.
The level has a decent ambiance with proper stone and steel texture combinations and some strong shading, but the detailing is cookie-cutter style with most areas looking similar to each other, and there's also an issue with several of the offices being small and very cramped.
Though the layout is simple there are numerous ramps and terraces to provide some vertical movement and keep things from being to flat.

Game play is mostly button throwing with a couple key cards tossed in. The basic premise is to explore around and find switches that open other sections and ultimately allow access to the central chamber. Luckily the map is relatively small and simple because half the time there's no indication or clue as to what half the buttons do. Several will open things on the other side of the level, or even worse, reveal a switch or lock that was previously hidden.
If the player has already thoroughly explored all the rooms this can get confusing and annoying and it puts them in a position of having to re-explore the entire map when they've reached an apparent dead-end.
There's a decent amount of well-placed enemy combatants, but the balance is out of proportion in Duke's favor due to all the weapons, ammunition, and healing items. Doubly so if a few of the secrets are found.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 18/20
Layout: 18/20
Gameplay/Design: 25/30

Score: 86

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