Mode: SP, DM, COOP
Difficulty Settings: No
New Art: No
New Cons: No
Review by Puritan on December 02-2008
Duke finds himself checking in at the Leohotel. Just to find out that the alien vermin has overtaken the facility.
The usage of various build-effects is quite good in this level considering the age. Sliding glass-doors, secret areas,swing-doors, "shrinker only " entrances,intelligent explosions...etc. Just go around and mark almost all effects from the "book".
Texturing is for the most part ok but could have been better. Shading is present in an adequate way. Also trimming has been taken care of.
Be sure to look around you for items. You might get a little short on health an ammo. There is two more reasons why you should look around; There is hidden messages you might want to find and finally look up for blasts.
Even for a seasoned Duker Leohotel is worth 30 minutes of your time.
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