Lighthouse Island

by Seb Luca


(196) views since Nov 2018


Released: 2017-11-23
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: No
New Art: No
New Cons: No
Score: 83

Review by Forge on 20 March 2018

The map has to be played with polymost, classic 8-bit will cause it to crash when launched.

A tropical resort island styled map.

Duke's boat has run aground on some rocks near an island infested with aliens. The objective is to search out three switches that will activate an SOS beacon.
Locating these switches can be a task, but there are clues scattered around that give away the secrets to reaching them. One switch is behind a hidden door, another switch is in an obscure part of the island and requires a key to unlock, another switch is behind an eight button puzzle.
It's a small open world styled map that doesn't have to be done in any particular order. Wander around enough and eventually a switch will be located which will open part of a three section door, as seen via a nearby viewscreen. Usually at this point some friends show up to offer advice.
Double-check the viewscreens because the switch at the top of the lighthouse can be a bit buggy an may have to be thrown twice in order to open its portion of the door in the radio station basement.

The map is decently constructed and detailed with good texture choices for the most part, but the ambiance is pretty flat.
It's supposed to be a sunny tropical island, but there is little depth because contrasting shading is non-existent. Heavy doses of sprite work are present and some crowding furniture and narrow corridors can make a few indoor sections pretty cramped.
A good portion of the map is spent doing little else besides exploring, so it should have taken advantage of that style and used more ambient sounds. Otherwise it's a decent and balanced exploration piece.
More fun than sand in your shoe.

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Other maps by this author:

The Castleship
Released: 2017-12-11
Score: 87
Mode: SP
Review: The Castleship


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