Lunar Crossroads

by Fernando Marquez


(309) views since Nov 2018


Released: 2007-08-19
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 97

Review by Forge on June 27-2012

A large lunar base map spanning many locations.
There are the usual large to small rooms and corridors, a couple subway systems, outdoor lunar surfaces, alien infested areas, sewage filled troughs, subsurface tunnels, and more.
Even though a large portion of the game takes place inside the instillation, a good portion of the areas in the base proper have view ports so outdoor locations and scenery are in almost constant site. This gives the level quite a bit of depth and alleviates claustrophobia.
Also enhancing the exploring aspects are the many interactive environments laced throughout the level. It's a multilayered layout that changes elevation constantly.
Initially there's only one direction to go, but after extensive exploring deeper into the map it loops back on itself at several locations. This can present a problem of getting turned around or lost as to where to go. Sometimes doubling back is required, sometimes not.

Game play is based on switch throwing and key card hunting.
There are a couple instances of throwing a switch and not knowing what opened up due to the lack of view screens showing the locked portal and the large size of the map.
Occasionally it's best to explore the entire area to find what's locked or blocked by force fields before haphazardly throwing switches.
The red key is also cleverly hidden in plain sight so a little creativity and explorative initiative is called for to locate it.
The game is pretty balanced for the most part. Supplies and weapons are provided in increasing amounts as the enemy encounters increase in difficulty and frequency.
Of course being conservative in such a large level will result in being loaded down with artillery and health towards the end.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 20/20
Layout: 20/20
Gameplay/Design: 27/30
Score: 97

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