Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on July 15-2012
A map based on the authors dream mansion.
Locations are pretty typical of what is normally found in maps of this design such as; a large foyer with a fountain, a gym, a couple of pools, a kitchen with an adjoining dining room, a recreation room, a personal theatre, a tennis court, a sauna, a dance floor, a library, and several more standard rooms.
The layout is fairly open and allows the player to wander the entire house and grounds with the exception of the key locked rooms. There is an eight button puzzle with a clue provided in another section of the map. This is only annoying if the player fails to pay attention on their way to the front gate.
The architecture, sprite work, and general design are fairly interesting, but there are a few huge rooms with very little in them. There's also an exploit which allows the yellow locked room to be accessed without the key.
Game play is pretty much just a key card hunt.
The apparent sole purpose of the map seems to be a show off of the house and this is done by making the player look for a few keys. There are no secrets and only a couple minor puzzles.
The enemy presence is merely token at best with very few of them randomly placed around the map and standing no chance at all against the weaponry provided and the ease of tactical advantaged gained over their position of standing out in the wide open.
The amount of shotgun ammunition, health kits, and atomic health laying around just about everywhere borders on the ridiculous.
Sprite Work/Detailing: 8/10