Mode: SP, DM
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on January 28-2012
A weapons facility is taken over by aliens and Duke must get in there to exterminate them all and prevent them from raising defenses against an airstrike.
A medium sized industrial styled map; well designed with nice detailing, trimwork, shading, and architecture.
There are a few windows looking outdoors and a couple outside areas to add depth and relieve the claustrophobia from being confined in steel grey corridors and rooms.
The layout is fairly simple and linear so getting turned around isn't an issue.
Gameplay mainly consists of throwing a few switches to open doors and killing everything that moves.
Aliens come in a wide variety with only the basic weapons provided to take them out.
Even though most of the map consists of small to medium sized rooms and corridors, it never seems too cramped and combat is never unfair.
There's plenty of ammo and health to keep you around max so a running fight is plausible if you want to haul ass through with guns ablazing.
Other maps by this author:
Review: ADG Episode
Review: Alien Wipeout
Another Timeless Night
Review: Another Timeless Night
EDF Secret Base
Review: EDF Secret Base
Review: Space Showdown
The Lost Moonbase
Review: The Lost Moonbase
Mode: SP, DM, COOP
Review: Welcome Home
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