On Him Their Lives Depend

by Kevin Cools


(126) views since October 2019


Released: 2001-11-19
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 81

Review by Forge on January 30-2012

You're infiltrating a portion of a city that's been taken over by the aliens with the objective to find out what they're up to only to discover that they're creating a virus strain that they intend to use to wipe out the humans. You become trapped and must fight your way to safety.

A medium/small sized city block map with a fairly simple layout. You can run around out in the street all you want providing some non-linear play, but you must find keys and enter buildings to progress. This of course limits play to linear movement through hallways and small rooms.
Texturing and architecture are pretty standard. Shading and sprite work are decent but there's a few oddities. Some of the angles of shading are different from building to building and some of the exterior objects don't have shading at all, but for the most part it's good.
Some of the sprites have questionable placement or are misaligned. In one corner there's a partialy collapsed building with trees growing on it. I must assume the aliens have been occupying this area for quite some time for that to happen. If that were the case you'd think the city would have shut off the gas by now so the flames coming from the gaspipes in the streets would be out by now.
There's also a flag that's flying backwards from the pole it's supposed to be, but not attached to.
The ambiance is of a city block and not really a city. There's a tunnel with an invisble barrier (that I plowed into to get away from the enemy-I think I twisted an ankle on that one) through which you can see the side of another building in the distance. This really didn't provide much depth.
It was nice that the author used almost all the interiors of the buildings which expanded play, and for the most part the interiors were well detailed and shaded.

Game play was difficult. You start out initially standing on a burning barrel with multiple enemies shooting at you. I got stomped on quite a few times and it took me several tries to grab enough ammo and find a decent place for cover in order to survive.
You start off with just a pistol and one clip of ammo and there's a few enforcers and troopers trying to take you out. You can't stand and fight because you're on a burning barrel and you'll quickly run out of health and ammo so running is the only option.
Depending on the direction you choose you either get to play with more enforcers and no cover or ammo-or- more troopers, some turrets, an octabrain, and a commander and more ammo and limited cover. Either way is tough.
Weapons are hard to come by (I had to get my shotgun from a dead pig cop) and they're spread sparingly and wide apart about the map. The pistol, shotgun, machinegun, tripmine, pipe bomb, and shrinker were the only ones I found.
Ammo is mainly available for the pistol and shotgun, most of the machinegun ammo was collected from dead enforcers. I didn't find the shrinker until I had almost completed the map and I found no ammo for it anywhere.
The pipebombs were given because there's a crack that needs opening.
Health is the extreme rarity for this map as there's barely any. If it wasn't for the broken fire hydrant I never could have survived this map because of the amounts of and types of enemy present in packs at variuos points.
The enemy is placed at various points out in the street. If you see one then there's most likely two or three of the same nearby. Inside it seems that there's an enemy around every corner.
This map is a battle almost the entire way.

This is mainly a find the switch or button, some of which are well hidden, then try to figure out what door got unlocked. Thus you pretty much have to backtrack the entire map through a few spawned enemy to find that opened door. Sometimes it's not obvious that you've even opened a door at all (Okay, I got to this room with nothing in it, now what? ...psst..there's probably a door somewhere that unlocked).

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing-Architecture: 7/10
Ambiance: 17/20
Layout: 17/20
Gameplay/Difficulty: 32/40
Overall: 81

If you like city maps with lots of fighting and some mildly difficult find the button-find the open door puzzles then I recommend this one. Nice looking and challenging play.

Map Template

Download

Screenshots

Image 1

1

Image 2

2

Image 3

3

Image 4

4

Image 5

5

Image 6

6

Other maps by this author:

Christmas 2001
Released: 2001-12-23
Score: 93
Mode: SP
Review: Christmas 2001


Christmas 2002
Released: 2002-12-13
Score: 94
Mode: SP
Review: Christmas 2002
Dukekefs krick
Released: 1999-12-19
Score: 65
Mode: SP, DM
Review: Dukekef's krick
Eye-Witness
Released: 2002-01-25
Score: 92
Mode: SP
Review: Eye-Witness
Freedom
Released: 2003-08-31
Score: 88
Mode: SP, COOP
Review: Freedom
Kut World
Released: 2004-11-25
Score: 93
Mode: SP
Review: Kut World
Retrospective
Released: 2002-07-31
Score: 93
Mode: SP
Review: Retrospective
Snowtown
Released: 1998-12-11
Score: 64
Mode: SP, DM
Review: Snowtown
Tentonium
Released: 2000-05-27
Score: 82
Mode: SP, DM, COOP
Review: Tentonium
The secret base
Released: 2001-04-20
Score: 89
Mode: SP, DM
Review: The secret base
we store your crap remix
Released: 2003-04-07
Score: 94
Mode: SP
Review: WSYC remix

Cast your own vote:

Rating: - /5 (- vote(s) cast)

(Vote to see the results...)