(54) views since August 2019

Optical Demounter

by Fernando Marquez



Released: 2007-08-02
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 88

Review by Forge on January 28-2014

An EDF styled space station.
The layout is basically a series of corridors intersected by various small to medium sized rooms. Typical to this theme it's mostly control rooms, a launch pad, a reactor room, and various personal accommodation areas like latrines and recreation facilities.
Visually it's fairly well done with view ports to see outside, strong shading and lighting effects, and good architecture and trimming for the most part.
There are a few rooms that are rather plain and bring down the overall quality, and some of the texturing choices are questionable such as moon rock and cement within the walls.

Game play involves exploring around to find switches that unlock the next corridor.
The majority of the locks open a door within the immediate vicinity so there's nothing too difficult about navigating the string of passages. Most consist of climbing a sweeping stairwell to a control room that overlooks the barricade being opened. Expect having to do quite a few short backtrack jaunts to get back down to where progression can continue.
Alien placement is hit or miss. The majority occupy reasonable locations to create a natural flow, but the multiple instance of spawning basically right in your back pocket are incredibly annoying.
Not that it matters much since there's so much weaponry, ammo, and healing items generously sprinkled throughout the entire level that the challenge is minimal.
The only real risks to one's survival are the multiple booby trap exploding walls that may catch the player off guard.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 8/10
Ambiance: 9/10
Architecture: 19/20
Layout: 18/20
Gameplay/Design: 25/30
Score: 88

Screenshots

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