To get this level up and running, you will need to do the following: rename tiles015.prk to tile015.art rename barmusic.prk to barmusic.voc (making backups if you already have files with these names of course!) You can then load the level either from the setup menu, or by typing duke3d -map park Known glitches: 1) Due to the volleys of rpg shells spawned by subways with parallaxing ceilings, the roof over all the vehicles was left unparallaxed. No effect on gameplay, but it results in an unusual appearance. Anyone know a solution? 2) Some of the structures composed of sprites may look strange from certain angles. Depending on your position, it may draw the wrong one as being closest to you. Again, no effect on gameplay. 3) None of the vehicles will kill you (except for some very rare occasions). I decided to leave it this way, as it makes it easier to get aboard. That's all I can think of right now. Let me know what you think of the level. Any criticism or flames are welcomed (provided they are constructive!). I'm still open to minor changes if things such as locations of items and ammo is a problem. Enjoy! Tyler Day day@theory.chem.ubc.ca P.S. If you're playing DM, and the security system in the apartment is active, but there isn't anyone inside to turn it off (because they've died, or jumped out the window) you can hit the button with a well-aimed bullet from the revolving restaurant.