Difficulty Settings: No
New Art: No
New Cons: No
Review by Puritan on April 21-2013
A stroll in the park is what Duke was expecting in this medium sized map. And a park it is and a museum.
Only drawback would be that these locations is overrun by those alien bastards.
Gameplay is a standard key hunt and some alien ass kicking.
Design is on the average with a few pretty nice effects / locations. The tower in the middle of the park could be a pain in the ass to get out of...I had to cheat in order to get an jet pack. It might be a way out that I didn't find though...
Edit: Thanks to Forge: I used the 'roids to get enough speed and jumped back up through the hole in the ceiling. That appears to be the only way to do it - so either the original bottle should have been placed there instead of the station or a second bottle should have been placed somewhere in that tower. I'd go with the second option 'cause the player can jump in there before getting the access card - with only one bottle they'd be boned
Some shading / lighting is pretty good for the maps age.
A hint: Get the RPG before entering the yellow keycard elevator...
Other maps by this author:
Mode: SP, DM
Mode: SP, DM, COOP
Mode: SP, COOP
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