Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on August 18-2012
An underwater aquarium facility styled map.
The level is made up mainly of a series of corridors and spiral staircases that connect various storage rooms to a control room, an office, and the top side of the water tank.
The floor plan is designed in a set of three forks with a progression formula that requires the player to make it down to the end of one spur to collect a card or throw a switch which allows access to another fork. At the end of each fork the player then makes their way straight back the way they came to reach the other pathway.
There's enough variety from one location to the next to keep the environment from being too redundant and only a few locations suffer from being slightly cramped.
Game play is a mix of key cards and switches.
The major downside to this style of map in a strictly straight line layout is the unavoidable amount of backtracking it causes. Sometimes a few friends are provided to keep you company, sometimes not.
Combat scenarios can be pretty challenging. Duke is unarmed at the start of the map and must get through a few aliens before collecting a weapon. This pretty much sets the pace for the rest of the level.
There is barely enough ammunition to fight off the enemies and health is distributed very thinly, but in doses adequate enough to keep from being killed easily. Several of the fire fights are basically ambushes jammed into tight locations or some tough monsters crowding a corridor and blocking the player's path.
Sprite Work/Detailing: 9/10
Other maps by this author:
One To Zero
Review: One To Zero
Streets of Gotham City
Review: Streets of Gotham City
We Store Your Crap!
Review: We Store Your Crap!
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