Project Zero

by Spiker


(248) views since Oct 2018


Released: 2008-08-05
Mode: SP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32, DukePlus, HRP
Sound/music: Music
New Art: No
New Cons: No
Score: 97

Review by Forge on June 17-2012

This map requires Duke Plus 1.8 or later and takes full advantage of many of its features; icy floors, stronger enemy, mantling, elevators that stop at multiple floors, picking up objects, bots, and more.

The aliens have taken over a base located under a mansion. Inside the base a new weapon is being developed and it's up to Duke to retrieve it at all costs.
A fantastic looking map with an excellent design. The detailing, architecture, and sprite work are excellent as well as the shading and texture work. Spiker took extra care while creating this map; the atmosphere both inside and outside the mansion, and in the base corridors and rooms below brings the game to life.
You'll enjoy what you see as you pass by the outdoor pool, the bar, the back yard behind the mansion, and the many different rooms and tunnels under the mansion.
It's not all just eye candy either; it's an excellent play as well. The aliens are very strategically placed and you can expect some good knock down fire fights.
You start out well armed and there's ammunition a'plenty to keep up the gun battles and just when you think your about down for the count you're likely to find another stash of bullets and health to keep you right on going.
There are some nice puzzles to solve and a few traps to keep you on your toes, but nothing that came across as frustratingly difficult.
There might also be one fire fight you might want to avoid while relaxing on the multiple floor elevator, unless you have a hard core death wish. But I'll leave that for you to find out.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 19/20
Layout: 20/20
Gameplay/Design: 28/30
Overall: 97/100

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