RCBP 2 by Community

 

( Russian Build project 2 )                           


  • Released: 2008-12-22
    Mode: SP
     

    Review by Forge on 2012-02-03

     

    A large map with a decent layout and simple design. Duke starts out on a roof of a tall building armed with nothing but a pistol. Taking out the few enemies in his way and collecting some ammunition, he must drop down a vent and fall down inside the building. The player must then make their way through the building and out to the street, all the while collecting a few weapons to add to their arsenal and building up a stockpile of ammunition. Once at ground level the player gets their first opportunity to use a guided missile launcher. It's rather difficult to get the rocket to launch without blowing up a foot from your face (aim at the sky). Once it's airborne it's pretty easy to control, but after it explodes, Duke is facing in some odd direction instead of at still at the controls. The player must then make their way through a warehouse with a simple puzzle to solve, or they can use the dukebot's head to jump off of instead of trying to move barrels that don't drop where you try to place them. A few key cards later, Duke moves to a hospital, then to a sewage treatment plant, and back out to the street and up on the roof tops again where a second rocket launcher awaits use. This launcher is a bit more difficult to operate as Duke must be standing in the exact perfect spot in order to fire it. The player finally makes their way through a few underground hallways and rooms to a harbor. After killing a few badies it's on to the exit. Overall the map is rather average looking; some areas are made by more skilled mappers and this is reflected in detailing, shading, choices of and the use of textures, layout, design, and architecture. Some areas of this map are very well done while others are just drab hallways with a few redundant and under worked rooms. Because of this, the transition from one area to the next isn't done very smoothly. Game play however is fairly even throughout. There are a few simple puzzles, finding most of the key cards is fairly easy and the arsenal, available health, and ammunition are evenly matched for the normal and modified aliens.



    Texturing/Lighting-Shading:7/10
    Sprite Work/Detailing:7/10
    Ambiance: 7/10
    Architecture: 17/20
    Layout: 19/20
    Gameplay/Design: 28/30
    Overall: 85/100


    Score: 85

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    Yes

    No

    No

    No

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