Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32
New Art: No
New Cons: No
Review by Forge on November 23-2014
An update to the original Red 2.
While not radically different from the first version it has cleaned up some of the messier aspects of the detailing and texturing, most of the bugs and exploits have been fixed, a few areas have improved ambiance, and a couple sections have been rebuilt or completely redesigned.
Otherwise it's still the same open city and linear mineshaft system.
Game play is also pretty much the same as its predecessor; a key card and switch hunt.
Enemy engagements are a bit more organized in their respawns and placement for this adaptation, and like its predecessor, it depends on the direction the player initially takes in the open streets that will determine which weapons and supplies are first collected.
The choice can dictate the power of the arsenal and amount of ammunition gathered which correlates to how difficult the fire fights are during the outset of the map, but pretty much any route will lead to something useful.