Return to Taygeta

by Sanek

Review by Forge on October 29-2014

An EDF moonbase styled map. It consists of some lunar surface action, cave spelunking, and the interior of the base. Aesthetically it's hit and miss. There are some minor amounts of trimwork and detailing, decent texture combinations, and some sounds, but alot of it is under-shaded, and under-worked. At times it can give the impression of wandering around inside a shoebox with a few toy blocks. The layout is also quite linear and has extensive ventilation shaft crawling which does little to alleviate the feeling of being boxed in.

Game play is a mix of keys and buttons. It's a pretty straight forward affair with few other puzzles until the falling ceiling trap towards the end. The weapons and ammo ratio to the enemy quantity and type is pretty tight until the player reaches the inside of the base where ammo is more abundant, but healing items are pretty stingy throughout. This is mostly due to the nature of the fire fights. More times than not the player is dropped into the middle of a room full of aliens sitting in wait to open fire from all directions. Explosion traps, turret ambushes, and sentry drones sitting right in front of location entry points doesn't help matters any.

Texturing/Lighting-Shading: 7/10
Sprite Work/Detailing: 7/10
Ambiance: 7/10
Architecture: 16/20
Layout: 17/20
Gameplay/Design: 26/30

Score: 80

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