ROCH by Pascal ROUAUD
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Released: 1999-10-24
Mode: SP, DM, COOP
Review by Forge on 2011-12-30
A medium sized city block map consisting of several indoor locations including areas such as a restaurant, fueling station, grocery store, apartments, and more. A fairly simple and open layout which is easy to navigate, the objective is first a switch hunt to open up several areas, and then it develops into a key card hunt to gain access to the rest. Though the shading fluctuates from one area to the next, the texturing is creative with only a few spots that are off, and the architecture and design are excellent. With a few sector tricks thrown in, the map ends up with a fairly enjoyable urban environment.
Other than the exploring and unlocking aspects of the game, this level is a bit too easy as the amount of health, weapons and ammunition weighs heavily in favor of the player.
A nice exploration piece with some fairly easy alien splatting.
Texturing/Lighting-Shading:9/10
Sprite Work/Detailing:9/10
Ambiance: 9/10
Architecture/: 19/20
Layout: 20/20
Gameplay/Design: 27/30
Overall: 93/100
Score: 93
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Requires : Atomic Edition EDuke32 DukePlus HRP Polymer
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