ROCH  by Pascal ROUAUD                           


  • Released: 1999-10-24
    Mode: SP, DM, COOP
     

    Review by Forge on 2011-12-30
     

    A medium sized city block map consisting of several indoor locations including areas such as a restaurant, fueling station, grocery store, apartments, and more. A fairly simple and open layout which is easy to navigate, the objective is first a switch hunt to open up several areas, and then it develops into a key card hunt to gain access to the rest. Though the shading fluctuates from one area to the next, the texturing is creative with only a few spots that are off, and the architecture and design are excellent. With a few sector tricks thrown in, the map ends up with a fairly enjoyable urban environment.
    Other than the exploring and unlocking aspects of the game, this level is a bit too easy as the amount of health, weapons and ammunition weighs heavily in favor of the player.
    A nice exploration piece with some fairly easy alien splatting.


    Texturing/Lighting-Shading:9/10
    Sprite Work/Detailing:9/10
    Ambiance: 9/10
    Architecture/: 19/20
    Layout: 20/20
    Gameplay/Design: 27/30
    Overall: 93/100


    Score: 93

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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