============================================================================== Title: Rush Hour Map name: rushhour.map Author: Simon Charles E-mail: r.charles@sympatico.ca Description: Duke finds himself near an old abandonned warehouse when suddently, he hears unearthly growlings... Looks like it's time to kick alien ass again! Additionnal thanks: David Moran for building help and tips, David Kimmel for moral support of all kinds and last but very far from least, Rush for unsurpassed music that helped me get through the long and numerous hours it took me to build this damn map. ============================================================================== Play information ================ Single play: Yes!! DukeMatch: Yes. Difficulty settings: Not implemented. New art: No. New sounds: No. New music: Yes. The new dethtoll.mid song is a Rush song called "Driven". It can be found on any good internet site with Rush MIDI files. Known bugs: *The doors will go berzek if you continuously press the spacebar to open/close them really fast. Couldn't fix it. *The locker's door opens wierd. *The echo is..huh...incorrect...at best. *The lift sometimes doesn't come down. *Most lights are supposed to blink and flash after getting shot. Well, sometimes they don't. *The red dipswitch behind the forcefield opens something very important. But if you shoot it with the shotgun, it won't open what it's supposed to open so don't do it, thank you. *The treadmill is wrong on purpose. *Tell me if you find more. Where to get this map: Who cares? You have it! ============================================================================== Construction ============ Base: New level from scratch. Editor used: Build from 3D Realms, duh. Time of construction: A *long* time. It's my first one, so bear with it. ============================================================================== Last minute blabbering: I spent a lot of time building this map for you so please, tell me what you think of it. Be it good or bad, give me feedback! Simon.