Sewer Confines

by Fernando Marquez


(196) views since March 2019


Released: 2004-03-08
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 83

Review by Forge on June 17-2014

A city sewer system styled map.
There's not a lot to this level; a couple rooms, some caves, and a looping sewer tunnel.
It's pretty standard in its construction and texturing; bricked tunnels and spillway, a rocky cavern, an upper office area, and a couple control rooms which all come in basic architecture and design.
Expect to spend quite a bit of time bumbling around in the dark bumping into things because the shading is extremely dark in several areas.

Game play consists of finding a couple key cards.
Other than a jump puzzle across some moving platforms there's not alot going on. The hardest part of progression is discovering the hole in a wall which is opened by a touchplate on the far side of the jump puzzle.
Combat can be challenging though. The player's going to spend the first few minutes running away from all the enemies due to lack of weapons and ammunition.
Of course alot of the needed supplies are in the darkest parts of the map and are basically accidently ran across. There are a couple easily found healing items that help if it takes longer than expected to get decently armed. Once that's taken care of the level is pretty standard and balanced with head on fire fights.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 7/10
Ambiance: 8/10
Architecture: 16/20
Layout: 18/20
Gameplay/Design: 26/30
Score: 83

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Screenshots

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