by Corey Eddy
(165) views since August 2019
Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on August 27-2012
A map centered around a destroyed subway track.
The layout is very simple; a set of three locked rooms spread out along one tunnel. Most locations are pretty typical; an office, a storage room full of crates, a control room, several unadorned hallways, and the subway station.
One location sticks out like a sore thumb. For some reason there's a small canyon that makes no sense as to why the player is sent there and does not fit in with the rest of the subterranean map. Unfortunately this also happens to be the best constructed section of the map, the rest is pretty plain with blocky architecture, poor shading, and is mostly empty and undetailed.
Game play is a key card hunt with a few minor button puzzles.
The first card is well hidden and requires a bit of exploration to find, but there are only so many places it can be stashed. After that the rest of the map is simple and obvious.
Combat is pretty well balanced; the available weapons and ammunition supplies are equal to the numbers and types of aliens encountered.
There may be just a little too much health lying around, but not in the extreme so a little caution is still required.
Sprite Work/Detailing: 6/10
Other maps by this author:
Mode: SP, DM
Review: Edman 1
EDMAN-2: Nuclear Seas
Mode: SP, COOP
Review: EDMAN-2: Nuclear Seas
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