Skycity 3

by Ilovefoxes

(301) views since Dec 2018

Released: 2008-12-14
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 86

Review by Forge on January 10-2009

Duke discovers a school for aliens and decides the only education they need is to learn what his boot tastes like after he jams it way up they collective arses.
A small map with a simple layout; Duke begins in the street outside the school. Initially a nice looking map; it has a good atmosphere with fine detailing, design and some nice effects like reflective glass.
The map is not designed for use with HRP unless you like the visual clipping caused by the reflective windows. As Duke navigates his way into the school the visual effects are diminished as the texturing is rather dull, the architecture is rather blocky, and the detailing isn't as good as it is in the street due to build restrictions.
The gates to the school are supposed to be opened by discovering the switch in a classroom which is entered through a window, but due to a design flaw, it can be opened by the switch located on the inner wall next to the gate.
Once inside the school the map turns into a key card hunt while avoiding the mini-bosses on the football field for the majority of the game.
Duke is way out gunned and due to the serious lack of available health, it's best to avoid any major gun battles. For reasons only known to the author, he placed a 100% health kit and some RPG rounds in the last room where the exit is. Where were these when I needed them? Duke's leaving so placing these items here is a bit pointless.
With the simple layout; the key card and door search isn't complicated, but one of the keys could be difficult to find if you don't realize that the window barriers can be opened once inside a class room. If you're patient enough the blue key isn't necessary as one of the pig cops isn't placed very well and will clip the secured door open.
A nice map at first, but it seems rushed at the end and could have used more beta testing.

Texturing/Lighting/Shading: 8/10
Sprite Work/Detailing: 8/10
Architecture/Design: 18/20
Layout: 17/20
Game play/Difficulty: 35/40
Overall: 86/100


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Other maps by this author:

Duke Nukem 64: Resurgence
Released: 2013-08-31
Score: 96
Mode: SP
Review: Duke Nukem 64: Resurgence

Skycity 1
Released: 2008-08-17
Score: 91
Mode: SP
Review: Skycity 1
Skycity 2
Released: 2008-12-16
Score: 80
Mode: SP
Review: Skycity 2

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