Sweeney slime refinery
by Fernando Marquez
(371) views since Nov 2018
Released: 2004-05-29
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 79
Review by Forge on 12 April 2013
A factory styled map.The level is very small and only contains a few storage rooms, a couple factory floor sites, a control room or two, some conveyor belt passages, a street area, and a small sewer.
The map is very simply constructed; architecture and detailing are minimal, there are only a few ambient sounds and pals to accent the atmosphere, but texturing is decent enough and there's strong shading contrasts.
Other than a couple locked rooms the map is open for exploration and the player can go pretty much where they please.
Game play is a key card hunt.
They're well hidden, but not overly difficult to locate. One is discovered after activating a button on a control panel, the other is in the same manner, but the button is invisible.
Combat isn't very challenging. There are plenty of aliens and a good variety for the size of the map, but the weaponry provided has them extremely outgunned.
In addition there's loads of ammunition and more healing items than can possibly be of use. The scale is tipped even more out of balance in the favor of Duke if the secret stashes are discovered.
Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 7/10
Ambiance: 8/10
Architecture: 16/20
Layout: 13/20
Gameplay/Design: 25/30
Score: 79
Screenshots
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