Station Madness by Igor Willems (Iggy)                           


  • Released: 2002-07-08
    Mode: SP
     

    Review by Forge on 2012-01-30

     

    Note: There is versions of this map floating on the web that is missing the ART file. Now don't worry, we've included it for you!

    A large space station map consisting of interlinking corridors and small to medium sized rooms. Very well designed and a nice layout. The map looks good; the shading, texturing, detailing, and architecture are nicely done. A good, solid map with a nice atmosphere.

    Game play can be challenging initially. Duke is lightly armed and there's not much health in the immediate vicinity. There's plenty of weapons available to beef up the arsenal, but they must be sought out, and more health and ammunition also become available the deeper Duke's exploration takes him. The map is loaded with enforcers and octabrains and it's a fire fight from one end of the map to the other, but once Duke's armory is loaded up, the battles are a bit easier. This is mainly a key card hunt which requires a bit of back tracking and exploring to complete, just don't let your guard down.

    Texturing/Lighting-Shading: 8/10
    Sprite Work/Detailing:8/10
    Ambiance: 8/10
    Architecture/Design: 18/20
    Layout: 19/20
    Gameplay/Difficulty: 28/30
    Overall: 89/100
     

     


    Score: 89

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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