by Pipeline

(312) views since August 2019

Released: 1998-08-22
Mode: SP, DM
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 93

Review by Forge on April 19-2012

Despite what the name implies, the map takes place inside a sewage treatment styled facility with very little suburban interaction aside from the ending location and some scenery.
The map is well designed with nice texturing, lighting effects, shading, and detailing.
The layout is linear and the level is a series of vents, corridors, and tunnels connecting rooms that range from small to very large.
You can manage to get yourself stuck if you somehow fail to collect the red key before crossing the vent junction with the collapsing ceiling.

Game play is a key card hunt.
They're not too difficult to find and the linear nature of the map will keep the player on track.
Duke's arsenal and health escalate at a quicker rate than the alien resistance, so about half way through the player has a serious advantage, especially if some of the secrets are found that contain powerful weapons.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 18/20
Layout: 19/20
Gameplay/Design: 26/30
Score: 93

Map Template


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Gameplay Video

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