Super Maze
by Blaze
(353) views since April 2019
Released: 2002-04-25
Mode: SP
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 56
Review by Forge on 01 May 2014
As the title suggests; a maze set in mostly high-tech theme. Basically a series of long square corridors and smallish empty rooms. The only thing setting one area apart from another is the different texture set.
The game play consists pretty much of wandering around avoiding all the death traps and being shot full of holes by aliens hidden behind masked walls. Pick the right teleporter pad or die. Find the right under water section or drown. Walk across the right floor or fall to death.
There are two types of masked walls; shaded and un-shaded. The shaded are just little nooks that have the baddies who shoot you until you figure out where they are. The un-shaded walls are usually secret passages.
You're given most of your weapons and supplies right off the start and you need to make them last until you wander into the exit sector. Not easy, but doable.
The map is more likely to kill you than the inhabitants, so save often.
Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing: 4/10
Ambiance: 4/10
Architecture: 13/20
Layout: 17/20
Gameplay/Design: 22/30
Overall: 56/100
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