Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 14 June 2018
A city styled map.
A pretty nice medium sized piece of a town consisting of a couple alleyways, a bar, and a storage warehouse.
The shading, texturing, and detailing are done in a nice traditional 3DR style. Ambience is capped off with ample lighting and sound effects.
The only design issue is that a few rooms and corridors can be pretty cramped and hard to get around in, which is only troublesome when engaging with enemies.
Game play involves finding key cards, shooting the hordes of aliens, and wall cracks. Lots and lots of wall cracks. Just about every fourth wall has a crack in it. Some create shortcuts, others lead to stashes, some are just there for the hell of it.
The flow of the map is quite smooth up until the red key-locked room. For some reason the author decided to put a required switch in a secret room in order to access the yellow key. The view screen in that red-locked room doesn't provide much of a clue, other than the secret room is probably hidden somewhere in the crate-filled alley near the red-locked door. This ruins progress in an otherwise nicely done level.
More fun than breaking your mother's back.
Other maps by this author:
Mode: SP, DM
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