Terran Moonshaft by Fernando Marquez                           


  • Released: 2008-05-11
    Mode: SP, DM, COOP
     

    Review by Forge on 2012-02-05

     

    A large moon base style map. The object is to explore the map and discover the sequence of events (mostly blowing holes into walls) that you need to accomplish in order to advance further into the map until you finally arrive at the alien's last stand guarding the exit button. The map has a fairly equal distribution weapons and health. Ammo's real tight, a little too tight. Almost surviving off what was dropped by the baddies (just be conservative with explosive weapons as they are needed to get through the cracked walls). The enemies are strategically placed and are in position to wipe you out if you try to blaze through the map instead of taking your time. This map has an excellent layout and decent detailing. Strong shading and prominent trimwork, along with the view ports to the lunar surface, add depth and openness to the level. The game play is most enjoyable if you like maze/exploration styled maps. I really liked the concept of putting a pipe bomb on a conveyor and having to watch through a camera monitor to see when it needs to be set off.


    Texturing/Lighting-Shading:10/10
    Sprite Work/Detailing:9/10
    Ambiance: 10/10
    Architecture: 19/20
    Layout: 20/20
    Gameplay/Design: 28/30
    Overall: 96/100
     

     


    Score: 96

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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