Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 26 February 2018
An EDF missile base and underground bunker.
Duke starts out in an alien infested part of an underground cave system, moves through a military base, and finally into an underground complex. It a pretty large and intricate map.
The above ground section involves hunting down switches and unlocking sections of the base, while the underground portion mostly consists of hunting down key cards.
It's well designed and detailed, with many elevation shifts, environments, lighting effects, heavy palette usage, and strong shading. The sector effects and ambient sounds further enhance the immersive atmosphere.
The player starts out with the minimum and has to face down a few aliens, but the firepower and encounters escalate pretty quickly.
The combat engagements are maintained throughout, and since there's minimal backtracking, the action is pretty constant.
There are a couple quirks with the level. There's a crack in the missile room that's well above eye-level and easily missed, but there's a lift nearby that should clue the player that they need to be up there for some reason.
The second is the last blue lock; it's not very receptive of its key and takes some hopping around and angling to get it to take. Or just use the jetpack to get the proper height.
More fun than amateur geology.
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