Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 10 August 2018
An industrial styled structure that's been turned into a teleportation transfer station. At least that what it looks like.
Duke starts out in a base camp and must investigate this mysterious structure to discover its purpose; and it is quite an odd collection of steel, wood, and electronic components. It looks like something a steam-punk would make with it's mash-up of old and new.
Visually it's well constructed with solid architecture and nice detailing, and the atypical combinations work well together.
There are a multitude of effects and navigation challenges, along with a heavy dose of sound effects to give a nice atmosphere. It's only lacking in good, strong shading.
The level is a series of ambushes, obstacles, and puzzles. Hidden panels open and aliens emerge, or they just pop up out of the floor. The player is expected to platform across lava and toxic waste, dodge freezer-ray traps, and hit switches in order to move terraces around so they can access segregated areas.
There's nothing really unfair and the player is well equipped. The only confusing part was after using the second blue key that opens into an empty room. It appears to be a dead-end, but there's a small section of false-floor that basically has to be accidentally stepped on in order to progress.
More fun than oregano.
Other maps by this author:
Review: Lighthouse Island
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