The Edge

by Zykov Eddy



Released: 2013-09-08
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: Music, Sound
New Art: Yes
New Cons: No
Score: 83

Review by Forge on October 24-2013

A collection of rooms with unique themes.
Each individual section has its own setting with no particular pattern other than they're all dream-like or weird.
There's an ice cavern, a floating staircase surrounded by hovering eyeballs, hi-tech rooms, a pastel room, a cave with rain, and a room full of keyboards and pianos to list a few.
Texture sets and combinations are used to create the atmosphere instead of detailing or lighting-shading contrasts; this combined with copy-paste redundancy keeps the player from picking up on landmarks in an attempt to get them turned around in the maze like sequence of jumping from room to room via teleporter.

There is no combat and the few weapons provided are to be used as tools not for fighting.
The premise is to hunt down key cards which are buried deep in the map at undisclosed locations. Take your time because they're small, camouflaged into what spritework and detailing there is, and are easily passed by.
This level requires some patience and expect to do a lot of wandering and exploring until the pattern of teleportations is learned.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 7/10
Ambiance: 8/10
Architecture: 17/20
Layout: 18/20
Gameplay/Design: 25/30
Overall: 83/100

Screenshots

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The Wall
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